tonight is “draw all the ynfg protagonists OTHER than sabi” apparently??
me is pretty cool i gotta play more of it
seniors in the painting classes here get to claim a brick and paint it at the end of the year. i snagged two bricks this year and painted sabs on one of them. B)
some people include college references in theirs so i included the motto of mine. “levavi oculos” means “lift thine eyes.” or, you know, eye.
hell yea gonna kick some ass
At least there’s a camera in this house
I love Yume 2kki way too much. I am also very fond of Off. So after seeing something awesome like [ this ] I also wanted to give it a try.
I still want to do Gakuran(-kun), Heishi-kun, Marginal Vivid Worker, Yukata, Bad!Urotsuki, the smaller Batter-esque Battlesprite for Urotsuki + Off-like Maps of 2kki-settings.
Haha… what have I gotten myself into. This will take like 16624 hours to complete the way I want it to look. ´v`
(And I also kinda want to do this for .flow too. AaaaAAAAAAGH.)
It’s been a few days since 0.08 was released, I figured I’d go over a few things that were featured in the update.
-There’s an item known as the “Torn Photo”. While it’s possible to obtain this item, it has no use in this version. In a future version, it will become vital.
-In the Crystice Caverns, there’s a door that won’t open. It’s possible to open it, but the key is somewhere else. This door does not currently lead to any effects or events, so if you can’t find the key in this version, it’s okay. By the way, the item that you need to unlock the door is known as the “Stone Tablet”.
-In the village, there’s a large temple that houses some strange hieroglyphs. As of this version, there’s nothing you can do at this point. In a future version, it’ll be possible to obtain an item that will translate the hieroglyphs and allow you to travel beyond the door.
-The BGM that plays in the final area before the first ending is not composed by me- it was by a Freesound.org user known as Zozzy (sadly, it appears that he hasn’t been active since 2008…). I also used some bubble sound effects that he created. He is credited under “Sound Effects & Instruments” in the game’s credits.
-When composing music for the game, I love using leitmotifs. I think it’s cool when a single melody can be altered to evoke a completely different mood.
If you ever have any questions or need help, don’t hesitate to ask.